Even enemy Fortresses can be conquered if they can be reached before their controlling Wizard has built up sufficient defenses. If the higher rarity spells are chosen wisely, this combination allows gaining an extremely large advantage in the early game - neutral Cities can be captured far earlier than would otherwise be possible, along with some magical Nodes, Towers of Wizardry, and other Encounter Zones. There is a 40% Casting Cost reduction on spells of the selected Realm (combined with the above, this means that any combat spell with a cost of up to 36 is immediately usable, provided that it can be financed with Mana).The Wizard has a Spell Casting Skill of 22.1 Rare Spell spell of choice is already known.2 Uncommon Spells of choice are already known.All Common Spells of the selected Realm are already known.Starting the game with 11 spellbooks of a single color yields the following initial profile traits: 5.1 IGS - Invulnerable Guardian Spirits.
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